22
Aug
07

make love, not war

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I was working yesterday on adding fighting behavior to my procedural character animation.  In particular, I wanted the kids to be able to shove one another around.  But due to a bug they kept approaching one another rather than stopping at “shoving distance.”  So they grapple in what looks like a particularly comical make-out session.  Possibly useful, but best saved for the parent characters…


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