Archive Page 2

01
Jun
08

Another paper

Men are Dogs (and Women too).  This one’s for the AAAI Fall Symposium on Natural Computation.  It’s my latest effort to try to get my intuitions about cognitive architecture onto paper.  There are a bunch of other arguments that I want to fold into it, but it’s already overdue, so they’ll have to wait for the camera ready copy.  Comments and suggestions welcome.

26
May
08

Procedural animation paper

Sorry for being off the air for so long.  This is a paper I did for AIIDE on the procedural animation work I’ve been doing.  Unfortunately, rather too much of it was written during a 39 hour plane-trip-gone-bad, so I was pretty seriously sleep deprived when I wrote it.  Comments welcome.

Things are winding down for me at school now, so I should be posting more.  There’s another AI paper coming in a few days.

24
Jan
08

Coming up for air

Last quarter I was teaching 3 classes, so I’m just getting my head above water now.  I’ll try to start posting regularly again now.  I’ve gotten at least a little bit of hacking done and should have a pre-alpha release of the humanoid animation code in time for GDC.

29
Sep
07

What is computation?

I’ve posted an essay I wrote as a first reading for my intro programming courses – both animate arts and our EECS course.  It’s called What is Computation? and the idea is to combat the perception of computer science as being purely about fussy details of coding by placing computation in a social and historical context, and using that as a way of introducing some of the fundamental concepts that make information technology fundamentally different from other technologies.  Comments welcome.

23
Sep
07

position paper: ai and psychopathology

I’ve just put up the final version of my position paper for the AAAI Symposium on Intelligent Narrative Technologies.  It argues that popular narratives deal at least as much with the ways characters depart from ideal rationality as it deals with actual rational behavior, that we don’t have computational theories of those modes of behavior, and that we could learn a lot by trying to model them.

23
Sep
07

dragged kicking and screaming into 2007

My home page is no longer embarassingly out of date.

23
Aug
07

performance anxiety

Andrew Stern (of Façade fame) has just added me to the GTA blogroll.  So to any of you who are coming over from GTA, just let me reiterate that I’m using this blog to work through my accumulated supply of half-baked ideas and apologize for the inevitable incoherence and idiosyncrasy that goes along with that.

Oy, the pressure.  But thanks nonetheless, Andrew.